Latest Gaming News

📅May 18, 2026 at 1:00 AM
Japan’s game charts are led by Tomodachi Life’s strong continued sales, while broader gaming headlines include esports, market, and regional industry developments.
1

Tomodachi Life stays No. 1 in Japan for a fourth straight week

Nintendo’s Tomodachi Life remained at the top of Japan’s weekly game sales chart for May 4–10, selling 149,245 copies and surpassing 1.04 million total units. The game’s continued momentum highlights unusually strong staying power in the market Source 1.

2

Pokémon Pokopia holds the No. 2 spot in Japan

Nintendo’s Pokémon Pokopia ranked second in Japan with 28,312 weekly copies sold, bringing its cumulative total to 978,706 units. It remains one of the country’s strongest recent Switch 2 performers Source 1.

3

Mario Kart World continues its multi-million run

Mario Kart World placed third in Japan for the week, adding 10,941 copies and bringing lifetime sales to 2,925,858. The long-running franchise continues to be a major hardware-driving title for Nintendo Source 1.

4

Rune Factory: Guardians of Azuma remains a top seller

Rune Factory: Guardians of Azuma stayed in the top 10 on Japan’s weekly rankings, showing continued demand for the newly released title. Its performance adds to a strong week for first-party and partner games on Nintendo platforms Source 1.

5

Nintendo dominates Japan’s weekly software chart

The top portion of Japan’s May 4–10 rankings is overwhelmingly filled with Nintendo-published titles across Switch and Switch 2. This reflects continued software strength for Nintendo in one of its most important markets Source 1.

6

Pokémon Legends: Z-A continues to chart in Japan

Pokémon Legends: Z-A remained on the Japanese charts, selling 2,226 copies during the week and reaching 1,644,748 total units. Even months after release, the game continues to generate steady sales Source 1.

7

Pragmata appears in Japan’s top 20

CAPCOM’s Pragmata ranked 20th in Japan with 2,212 weekly copies sold, pushing total sales to 59,518. The result suggests a modest but sustained presence for the game in the market Source 1.

8

Philippine gaming GGR falls 16% in Q1 2026

Gaming gross gaming revenue in the Philippines declined 16% year over year in the first quarter of 2026, driven by weaker e-games revenue and softer consumer spending. The downturn points to a challenging start to the year for the local gaming sector Source 2.

9

Brawl Stars World Finals 2026 heads to Tokyo

BLAST and Supercell announced that the Brawl Stars World Finals 2026 will take place in Tokyo from November 20–22. It will be the first time the championship is hosted in Japan, and the event will feature a USD 1 million prize pool Source 3.

10

Brawl Stars sets its biggest in-person esports event yet

The Tokyo finals will conclude the 2026 Brawl Stars Championship season and are being billed as the biggest in-person event in Supercell’s history. BLAST says the event will combine live competition with its broadcast production to elevate the esport globally Source 3.